The Gates of Hell [pdf] is a one-shot scenario for the Battlestar Galactica Role-playing Game by Margaret Weis Games. I wrote it for my gaming group’s playtest of the game, which I used as the basis for my subsequent reviews at SCIFI.com and Nuketown.
Sep 17, 2019 Battlestar Galactica began life as a short-lived 1978 sci-fi program from creator Glen A. Larson that only eked out one season. It received a second lease-on-life in. Battlestar Galactica is a Columbia Class Battlestar who was intregral in the military prevention of Cylon Operation Homecoming. Galactica was also one of the primary surviving Battlestars after the fall of the 12 Colonies. Ships History The new Galactica was started as a Fenris Class Battlestar along with the new Columbia. However during its construction several major design changes were made. Feeling the void of no Battlestar Galactica the lords of Kobol answered me with an awesome my love of BSG via twitter. Download this free e-book I've written says this random person. It's not endorsed by the creators but written for the fans. It delivered the back story to everything you need to know about BSG. I consider it to be canon.
Since that playtest ran, a number of people have asked me for a copy of my scenario notes to get a sense of how I ran the game. I’ll warn you in advance; this is a are fairly rules-light, straightforward scenario. It was designed to be run in a single session, and as a result, it’s exceedingly linear.
Battlestar Galactica Imdb
Of course, one of the many cool things about the Battlestar Galactica RPG (and Cortex system that its based on) is that players have the opportunity to hack the scenario by spending Plot Points. What may seem overly linear on paper can bend and change in unexpected ways depending on the player characters. This is the case with most RPGs, but it’s doubly true with Battlestar Galactica,
The attached Adobe Acrobat document includes the main scenario, vehicle stats, a rules summary and character bios (with assets and complications but not full statblocks; if I have a chance, I’ll add those as well). It also makes reference to music tracks; when I ran this scenario I had a custom playlist drawn from the Battlestar Galactica Season 1, Season 2 and 300 soundtracks.
Howdy, friends, strangers, neighbors, and readers! I've been pretty busy recently with writing, life, etc, but not too busy to try out a new RPG system. I've been playing the Battlestar Galactica RPG, which uses the Cortex system from Margaret Weis Productions. For those of you who don't know, Cortex is a system designed to highlight the interpersonal drama of universes like Firefly and BSG. Attributes are expressed in terms of dice, and most rolls are resolved as a paired attribute / skill roll attempting to beat a static difficulty. It's light on crunch and heavy on drama, with a system that rewards in-character flaws with plot points that can be exchanged for bonuses to dice rolling or to make minor (or not-so-minor) edits to the story. I rather like it. So much so that I've been playing around with making some resources for the game. First up, my one-page character sheet. I managed to squeeze everything on the two-page version into this except for the advancement table (our group house-rules a different system, but it's easy enough to look it up in the book.) You can see how it works out in practice with my Viper pilot Zoe 'Billboard' Arden. Colonial flags and rank pips can be found at the BSG Wiki. If you want to photoshop an actor into a BSG uniform, you're on your own. (One of the things our GM does is say which actor might play which PC/NPC. I rather like it.) As I'm playing a pilot, I looked through some of the prop websites and found some neat documents that I've recreated. I have Viper and Raptor pre-flight checklists. Here are some repair orders for Raptors and for Vipers.
Battlestar Galactica Episodes
Neat stuff, no? Check out my GM's website for a ton more BSG RPG resources.I also found this series of articles a great resource for what life on an aircraft carrier is like.